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Camera visual fov fix #3307
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Camera visual fov fix #3307
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Remove X11 call from Gazebo 7 Approved-by: Steve Peters <[email protected]> Approved-by: Ian Chen <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
…#2769) * Fixed crash when collision size is zero Signed-off-by: ahcorde <[email protected]> * Using ignition::math::isnan Signed-off-by: ahcorde <[email protected]> * Improved error message Signed-off-by: ahcorde <[email protected]> * fixed method to get the name of the visual Signed-off-by: ahcorde <[email protected]> * Fixed else brackets Signed-off-by: ahcorde <[email protected]> * [Gazebo 9] Added test to check collisions equal to zero (gazebosim#2788) * Added test to check collisions equal to zero Signed-off-by: ahcorde <[email protected]> * Included feedback Signed-off-by: ahcorde <[email protected]> * make linters happy Signed-off-by: ahcorde <[email protected]> * Update Visual_TEST.cc
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Backport lockstep changes to gazebo9
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
* add publisher private class to hold OnPublishComplete callback Signed-off-by: Ian Chen <[email protected]> * std bind and rearrage pub node fini Signed-off-by: Ian Chen <[email protected]> * add comment on PublisherPrivate Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
…ers (gazebosim#2809) Signed-off-by: Alejandro Hernández <[email protected]> Co-authored-by: Jose Luis Rivero <[email protected]> Co-authored-by: Louise Poubel <[email protected]> Co-authored-by: Steve Peters <[email protected]>
Signed-off-by: ahcorde <[email protected]> Signed-off-by: Louise Poubel <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]>
…<p> (gazebosim#2825) * add test to check gazebo model generated by assimp4, see gazebosim#2682 * Length of polylist <p> is not the number of inputs (i.e. VERTEX and NORMAL) * vcount.size() * 3. If both VERTEX and NORMAL have offset 0, then the length of polylist <p> is vcount.size() * 3. So use length of set(offset) as inputSize. This fix for cases where VERTEX and NORMAL share same vcounts, see gazebosim#2682 (comment) Signed-off-by: Steve Peters <[email protected]> Co-authored-by: Steve Peters <[email protected]>
…m#2779) When an absolute path is desired, the CMAKE_INSTALL_FULL_*DIR variables should be used instead of concatenating with CMAKE_INSTALL_PREFIX. Special handling is also needed for pkg-config files.
gazebosim#2833) Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: ahcorde <[email protected]> Signed-off-by: Ian Chen <[email protected]> Co-authored-by: Ian Chen <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
This is an adjustment to API added in gazebosim#2965, which is allowed because the API has not yet been released. Signed-off-by: Steve Peters <[email protected]>
Signed-off-by: Ivan Santiago Paunovic <[email protected]>
Signed-off-by: Ivan Santiago Paunovic <[email protected]> Co-authored-by: Steve Peters <[email protected]>
* Add debugging output to ogre_log test * ogre_log test: ignore GLX extension line Signed-off-by: Steve Peters <[email protected]>
Signed-off-by: Steve Peters <[email protected]>
…im#2988) * Add nullptr guard in TopicManager PubToSub * Add regression test for 2875 * Port API to gazebo9 Signed-off-by: Emerson Knapp <[email protected]> Signed-off-by: Jose Luis Rivero <[email protected]>
…im#2991) * Add error message to RT shader * Improve error message for loading worlds/empty.world Signed-off-by: Audrow Nash <[email protected]>
… the same name (Gazebo9) (gazebosim#3016) * Initial implementation of SDF checking feature Co-authored-by: Jenn Nguyen <[email protected]>
* Update version * Update Changelog
…gazebosim#3039) (gazebosim#3053) * Fixed ApplyWrenchDialog to properly handle nested models. * Fix improper link being selected when opening applywrenchdialog * Fixed styling issues * Test nested models in ApplyWrenchDialog + update test world * Separate nested_multilink world to avoid breaking ModelListWidget test * Fix incorrect comment * More styling fixes * Fix link name parsing to support sdformat<11 Co-authored-by: Cameron Miller <[email protected]>
…#3031) * get ids recursively * make namespacing of ~/model/modify, ~/model/info, and server-side name setting on modify consistent * add tests for included and nested models * get scoped name by stripping parent name * move test models, add strip name test, style changes Signed-off-by: Ian Chen <[email protected]> Co-authored-by: Ian Chen <[email protected]>
* IncrementalPlot.cc: include qwt_scale_map.h * Use Qt::MiddleButton to fix deprecation warning * PlotCurve: add private helper for renamed members In qwt 6.2, they have renamed all member variables, so create helper functions to minimize the ifdefs we will need to support both versions. * PlotCurve: add ifdefs to support qwt 6.2.0 Signed-off-by: Steven Peters <[email protected]>
We currently don't support 2021 and newer, see gazebosim#2867. Signed-off-by: Steven Peters <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
- Initial connection (insert) and cleanup (remove) locked with mutex - Signal (access) checks for object not null before attempting to access (not locking because would need recursive mutex) - Declare mutex as mutable so EventCount const method can block it - Include race condition test to play with connections inside an event (contribution by Sonia Jin from AWS, back port of gazebosim#3042) Co-authored-by: Jose Luis Rivero <[email protected]> Co-authored-by: sonia <[email protected]>
Backport gazebosim#3031 - Make links within nested models modifiable from GUI Client
Signed-off-by: Jose Luis Rivero <[email protected]> Co-authored-by: Steve Peters <[email protected]>
Signed-off-by: Martin Pecka <[email protected]> Co-authored-by: Louise Poubel <[email protected]>
…gazebosim#3278) * Use find_package(Python3) with newer cmake Signed-off-by: Steve Peters <[email protected]>
ahcorde
approved these changes
Mar 20, 2023
@InigoMoreno Can you rebase to the latest gazebo11 dev? |
@InigoMoreno it seems that there are a lot of conflicts in the PR. |
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🦟 Bug fix
Fixes #3306 by changing the dist variable. I could have also changed the width, but it could create very big images for wide angle cameras.
I did it in gazebo9, as it's the version I was testing, but it should also work on gazebo11. If someone could point me to the file where CameraVisual is in the newer versions of gazebo, looked at gz-rendering, but it doesn't seem to be any CameraVisual there.
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Run the world mentioned on the issue before and after the PR.
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