changing VOLUME_RENDERING from string to integer #729
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I wanted to make a shader that did a variable local maximum projection in the slice view (with color coding for depth). Like this... but to make the shader compiliation not balk, i have to avoid using variables that are not defined during the volume rendering pass. Without modifying the source code of neuroglancer, I think i have to do this with header macros, but the current VOLUME_RENDERING header is a string 'true' or 'false' which means i can't use to do conditional pre-compilation macros myself.
Perhaps there is another workaround for this case, but it seemed to me that if we switched to using simple integers for VOLUME_RENDERING, this would let me do what i needed to accomplish this shader.
I'm submitting this as PR/issue to see what @jbms and @seankmartin think is the best approach here.
this works locally quite nicely..