CK2 mod Mythos (by Mayaka), my own customization
- probably slightly broken now
- compatible with CK2Plus
- adds many new options for vampires, particularly creation and management of ghouls, their blood-bounded servants
Version info from original author
Installation: Put the Mythos folder and Mythos.mod file into your Crusader Kings 2/mod folder (in documents, not program files).
Game tip: Thanks to hardcoded CK2 shenanigans, adding an immortal trait via ruler desinger sometimes doesn't work properly. As such, if you want to use ruler designer to make a vampire or werewolf character, give him/her the fledgling or pup trait, respectively.
Features Summary:
- Vampires
- can turn prisoners into vampires
- have their own religion
- immortal
- largely infertile
- become stronger with age
- Werewolves
- can turn prisoners into werewolves
- immortal
- get stronger with age
- Giants
- unique ethnicity and culture
- trait follows ethnicity, and thus can die out through dilution
- much stronger infantry units, but less of them
- Zombies
- may or may not spawn as a result of a voodoo curse
- ruthlessly conquers everything possible
- many troops, but no archers, cavalry, or boats, and infantry are weak
- Mummies
- may rise up when Egypt is ruled by non-egyptians
- immortal
- have their own culture and religion
- infertile
- Wizards
- have an entire new educational tree
- different tiers of skill have access to different spells
- higher tiers will be more likely to succeed with spells
- less healthy and less fertile
- Djinn
- immortal
- always wizards
- have their own culture
Changelog:
0.90
- Hellenic religion can now be reformed
- Hellenic pagans can restore the Roman Empire
- Hellenic pagans can go on a quest for a mythical item once per lifetime
- added god trait
- added demi-god trait
- added several Greek and Norse gods as characters with titular titles
- Hellenic women will occasionally be seduced by Zeus, having disguised himself as some animal, resulting in a demi-god child
- altered one character to be Hellenic pagan at the starting bookmark and added him to interesting characters
- converted above character's holding to Hellenic at the start date
- altered localisation of Hellenism to be more historically accurate by using Greek names
- changed some aspects of vanilla Hellenism
- fixed a flag bug
- fixed retinue bug
- fixed some HIP compatibility issues
0.80
- allowed werewolves within the Lycan Empire to challenge the emperor for his title
- added Norse heresy for giants that can also be reformed normally
- nerfed ability of vampires to convert to Luciferian to reduce defensive holy war exploitation
- increased MTTH for the Knights of Helsing event
- fixed a few redundancies
- fixed a few localisation bugs
0.74
- overhauled vampire dynasties
- rigged cognatic seniority succession for the Nocturne Imperium
- buffed Knights of Helsing and made the title a proper holy order
- fixed retinue bug
0.72
- enhanced mod compatibility
- buffed Knights of Helsing
- fixed bug whereby Knights of Helsing event would fire too early
- fixed a few localisation errors
- improved filing efficiency
0.70
- added a holy order that can form when either the vampire, werewolf, or zombie empire exists
- added "Monster Hunter" trait
- fixed crashing when playing as a vampire
- fixed people having no levies
- fixed a bug whereby expulsion of satanists wouldn't work
- updated several files to match new features of 2.0
0.65
- made the mod compatible with 2.0 and the Sons of Abraham Expansion
- Jewish characters dislike vampires
- Jewish characters dislike werewolves
- Christians and Muslims can choose to expel Luciferians from the realm at a modest cost
- Those who have so expelled Luciferians can welcome them back
0.63
- fixed a compatibility bug with a Welsh province when running SWMH
- fixed some character history bugs
- removed some bloat files
- added crusade target values to racial empires
- reduced number of vampires and werewolves that will spawn naturally
0.62
- fixed bug whereby some character would be both giants and half-giants
- fixed bug allowing children to be born both fledglings and pups
- fixed bug whereby female vampires and werewolves would get bastard children with no father
- fixed bug that caused certain unique characters to be spawned as courtiers
0.60
- added Celtic druidism
- gave one province Brythonic religion
- gave Rhodric one additional province so he doesn't get his lands revoked almost immediately
- put The Old Gods bookmark back in case anyone wants to play without mythical being starting landed
- balanced alchemy
- added cooldown modifier for spell usage
- wizard characters who are successful in alchemy can now search for the Philosopher's Stone
- wizards can now cast an aura on themselves, increasing general opinion but draining skills
- aura spell will be more effective and last longer for more powerful wizards
- powerful wizards can convert a random province to their religion at substantial piety cost
0.59
- fixed bug whereby all characters would get "son of solomon" event
0.58
- vampire and werewolf traits no longer inherited normally
- children of vampires will be "fledglings" until age 16, when they will become vampires
- children of werewolves will be "pups" until age 16, when they will become werewolves
- children of giants and non-giants will be half-giants -half-giant trait is inheritable and will tend to pass on to children
- current top liege of Solomon's Legion will get "Son of Solomon" trait
0.55
- fixed titles having no succession options
- changed some titles to display without prefixes
- heavily nerfed vampire fertility
- removed health bonus on immortals, as it was meaningless for them anyway
- fixed bug where one of the Djinn events wouldn't properly remove a trait
- fixed some localisation bugs
0.54
- fixed CBs not working properly
- made vampire/werewolf-related peasant revolts happen less often
- fixed djinn trait not being inheritable
- vampires and werewolves can now recover from infirmity and incapability
- added troop modifiers to the racial empires to simulate the infusion of vampire/werewolf/djinni soldiers
0.53
- fixed repetitive event bug
- fixed CB bug when playing with other mods
0.52
- fixed bug whereby flags would display incorrectly
0.51
- fixed blank event bug
- changed some localisation and title colors for enhanced flavor
0.50
- added djinn
- added unique culture for djinn
- added wizard character to the starting bookmark
- vampires can now drink the blood of their prisoners for additional power
- werewolves will now sometimes accidentally kill their courtiers
- vampires, werewolves, and djinn can all form unique empires
- celtic wizards can form the Kingdom of Avalon
- added custom flags and icons for the above
0.42
- fixed bug whereby immortals would get "old age" modifier while playing with Project Balance
- dramatically increased MTTH for zombie horde spawn event
- werewolves will now quickly recover from being maimed
- vampires and werewolves will quickly recover from being wounded
- gave giants access to the same cultural retinue units as the rest of the north germanic culture group
0.41
- changed Egypt history such that Ramesses will display as "Ramesses II" if Pharoah of Egypt
0.40
- added mummies
- added Old Egyptian culture
- added Kemetic religion (can be reformed like other pagan faiths)
0.32
- added unique trait icons for all new traits
- fixed bug whereby zombie plague would take over the world
0.31
- buffed giant troop numbers
- fixed a few decision and event bugs when playing with other mods
0.30
- completely reworked directories for compatibility; should work with most other mods
- rebalanced giant troops
- added specific traits and flavor for established characters
- reduced severity of vampire/werewolf related peasant revolt
Credits:
superskierpat - Brythonic religion and associated assets