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DirectX 12 personal research renderer with reference RTX pathtracer ⛈️

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krupitskas/Yasno

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🌩️ Yasno / Ясно 🌥️

DirectX 12 personal research renderer

Research Ideas

Yasno has two modes - raster and rtx pathtracing to have a reference image.

Reference pathtracing fully utilize RTX. Raster right now not use any of RTX features (but will in the future)

  • Main goal to achieve believably raster image which match pathtracing close much as possible
  • Second goal is to have very efficient raster pipeline, that mean culling, meshlets, indirect workflow
  • Third goal (bonus!) is to load UE5 matrix city demo and run it with this renderer (yeah, ambitious)

Current Features

  • GLTF format loading
  • Forward raster direct and indirect
  • RTX pathtracing with temporal accumulation
  • Tonemapping
  • Bindless textures
  • Single packed material, vertex, indices buffer
  • Shaders hot reloading
  • CSM with PCF
  • Imgui and Imguizmo

WIP Things

  • Improve BRDF
  • ReSTIR
  • Improve dx12 arcitecture
  • Culling

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DirectX 12 personal research renderer with reference RTX pathtracer ⛈️

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