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Performance Guidelines

Larry Davis edited this page Aug 26, 2014 · 5 revisions

iOS 8

  • Creating many lights has a severe impact, up to 50%
  • THREE.MeshPhongMaterial can have a 95% impact when up close
  • Doing any operation to a 2D canvas, even clearRect(), can have a 45% impact
  • Creating and animating many transparent sprites can have a 50% impact
  • Casting shadows with a THREE.SpotLight can have a 95% impact
  • Setters & getters are still an order of magnitude slower than function calls
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