Releases: timmypidashev/Iridescent
Releases · timmypidashev/Iridescent
v0.3.0
Shader implementation.
Full Changelog: v0.2.6...v0.3.0
v0.2.6
First triangle!
Full Changelog: v0.2.5...v0.2.6
v0.2.5
Created OpenGL Renderer context.
Full Changelog: v0.2.4...v0.2.5
v0.2.4
Fix OpenGL not properly linking against project.
Full Changelog: v0.2.3...v0.2.4
v0.2.3
ImGui docking early implementation
Full Changelog: v0.2.2...v0.2.3
v0.2.2
Custom Input Codes implemented.
Full Changelog: v0.2.1...v0.2.2
v0.2.1
Minor cleanup for Input header files
Full Changelog: v0.2.0...v0.2.1
v0.2.0
Input polling implementation | Event System
Full Changelog: v0.1.1...v0.2.0
v0.1.1
Layerstack implementation with imgui layer
- Pushed as a minor patch because im still learning and didnt think twice about proper semantic versioning earlier.
What's Changed
- Remove unneeded ignores by @timmypidashev in #4
- Bump External/spdlog from
1835e0c
tod6fbfcd
by @dependabot in #5 - Bump External/spdlog from
2382c87
to93f59d0
by @dependabot in #6
New Contributors
- @dependabot made their first contribution in #5
Full Changelog: v0.1.0...v0.1.1
v0.1.0
Iridescent Release v0.1.0
Features:
- Working event system
- Logging with spdlog
- GLFW context
- Stable cmake build system generator
Notes:
- Most of the event system, and some other things were inspired from hazel engine, subject to change. I am still learning so its good resource :)
Full Changelog: https://github.com/DevelopingThings/Iridescent/commits/v0.1.0