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Releases: timmypidashev/Iridescent

v0.3.0

01 Mar 23:55
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Shader implementation.

Full Changelog: v0.2.6...v0.3.0

v0.2.6

01 Mar 23:45
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First triangle!

Full Changelog: v0.2.5...v0.2.6

v0.2.5

01 Mar 23:28
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Created OpenGL Renderer context.

Full Changelog: v0.2.4...v0.2.5

v0.2.4

01 Mar 22:35
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Fix OpenGL not properly linking against project.

Full Changelog: v0.2.3...v0.2.4

v0.2.3

26 Feb 01:22
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ImGui docking early implementation

Full Changelog: v0.2.2...v0.2.3

v0.2.2

26 Feb 00:21
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Custom Input Codes implemented.

Full Changelog: v0.2.1...v0.2.2

v0.2.1

26 Feb 00:01
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Minor cleanup for Input header files

Full Changelog: v0.2.0...v0.2.1

v0.2.0

25 Feb 23:53
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Input polling implementation | Event System

Full Changelog: v0.1.1...v0.2.0

v0.1.1

24 Feb 19:13
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Layerstack implementation with imgui layer

  • Pushed as a minor patch because im still learning and didnt think twice about proper semantic versioning earlier.

What's Changed

New Contributors

Full Changelog: v0.1.0...v0.1.1

v0.1.0

01 Nov 01:51
c423148
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Iridescent Release v0.1.0

Features:

  • Working event system
  • Logging with spdlog
  • GLFW context
  • Stable cmake build system generator

Notes:

  • Most of the event system, and some other things were inspired from hazel engine, subject to change. I am still learning so its good resource :)

Full Changelog: https://github.com/DevelopingThings/Iridescent/commits/v0.1.0