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Thomas Mann edited this page Feb 12, 2025 · 2 revisions

Background

We are working on MacOS support, but this is a major task that requires multiple drastic refactoring efforts. We have already made large strides in separating Windows dependencies from the .NET architecture. However, moving from DirectX to Vulkan and supporting abstraction layers for Metal will be another significant undertaking.

Running with Wine

Until this is complete, you can already use abstraction layers to run Tooll3 on MacOS! You can use bottles.

This Discord threaddiscusses the details:

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