Skip to content
Thomas Mann edited this page Feb 12, 2025 · 2 revisions

Background

We're are working on a MacOS support, but this is a major tasks that requires multiple drastic refactoring tasks. We already made large strides on separating windows dependencies of the .net architecture. But moving from DirectX to Vulkan and supporting abstraction layers for Metal will be yet another undertaking.

Running with Wine

Until this is complete you can already use abstraction layers to run Tooll3 on MacOS! You can use bottles

This Discord thread discusses the details:

Engine used: WineskinCX 23.7.1 (revision 3-rc2)

I manually downloaded the .net sdk referenced in the installation instructions. And later installed it through winetricks too, seems both ways might work

image

Clone this wiki locally